Drag the gum to the ruler or the ruler to the gum in your inventory. Turn the globe twice to find a piece of chewing gum that you can take. You will get to retrieve a key secretly from the counselor Mr Potato.įinally, you can leave right out of school. "Sent to see Mr Potato." and then "I'm awesome" Hand it over to Chubb.After that, head to the office door where Chubb was leaning at. Go to lunch room downstairs and talk to Mrs Munch. Give the button to Richy found inside Mrs Oddverb's room.You will get extra penny for it. (for the red locker which someone is trapped inside.)
Password combination is blobbles 53788078. Leave outside and head to Mrs Oddverb's room which is on the right end.Pick up the small note on the blue table. Use the button together with the small hole of button-making machine and you will get a "science rocks" button. Go upstairs again and turn to your left.Open the door of Mrs Flask room. You should have fifty cents already.Ĭlick left arrow twice and go to Miss Count's room.A button is hidden inside monkey dolls near Miss Count's table. "ask about Richy."Īfter short conversation, get a penny(nickel) from second drawer. Go downstairs and talk to a person in teachers' lounge. Move to your right again and get a penny on the floor.Open your yellow locker and reach for another penny(nickel). Walk back and talk to a person stuck inside the red locker. Go up the stairs and move to your left.A penny seen on the floor again outside Mrs Flask room.Ĭlick to the right twice and go to Janitor's closet. Head to the supply closet and use the ruler and bookmark combination to reach a dime on top of the bookshelf.Īnother penny near the staircase to your left. Put inside the toilet bowl and flush it with a flusher. On left,Go to male toilet door and get a toilet paper.
Go to the library and give Mr Soggy's glasses to the librarian and you'll get a free bookmark.Ĭombine a bookmark together with the chewing gum on the ruler. Pick up a penny you see on the floor outside Mr Soggy class.
Shoot the rubber band onto Mr Soggy's glasses. Use the combination together with the airvent and you will get a rubber band. They need to defeat Quiz, who then turns to their side to defeat a double-crossing Diz, who, along with Quiz, dies in the process.Click the globe twice near Mr Soggy's table and get a chewing gum.Ĭombine the ruler with the chewing gum. In Riddle Transfer 2, they get teleported back to Riddle Elementary School. He also needs to save Diz, who proceeds to abandon them. In Riddle Transfer, Phil has to save his three friends again by saving them from a human studying site, “Zone 5.1”, while also saving other animals in the process. You then take on Viz by freezing him and his ship in ice with a comet blaster. You’re supposed to wake up his three friends by invading their dreams and killing them, kinda like how he was woken up. In Riddle School 5, it is really like the same premise, but in a different setting. In Riddle School 5 - Transfer 2, he has to save the world by stopping aliens. In Riddle School 4, it seems the premise is the same, but it is revealed that Phil gets killed off by his teacher, Mr. The premise is the same in Riddle School 2, and 3. Why he wants to escape is because he is in detention for making fun of Smiley Sundae, by putting a mustard face on the wall that’s supposed to look like her by being a Smiley face. Unlike other children, who just sit there, Phil uses his intelligence to actually escape, even though it causes him trouble in the future. He starts out as a bit selfish, wanting to escape school because it is boring. He is the very intelligent child that always finds a way to escape from, whether it be a school, alien mothership, alien study sight for humans, or a world getting destroyed. He serves as the protagonist of all entries. Phil Eggtree is the main protagonist of the Riddle School series. ~ Phil, before he escapes school in “Riddle School”. Alright, that’s it! I’m getting out of this school!